Product Engineer | Customer-Facing, Full-Stack
I build products people use — and ship them on strict deadlines.
Hands-on product engineer with 15+ years of building customer-facing products, 10 of them as a freelancer: I sit with the people who will use the product, turn what they need into software, and ship it. Specialist in rapid buildouts using Next.js, Supabase, and AI-assisted development. Refactored a games-as-a-service platform to serve 10,000+ daily active users.
Featured Technical Leadership & Solutions
Sushibelt — AI Workflow & Game-Asset Platform
In invite-only beta testing with real users since late August 2026
The AI layer — pgvector retrieval, assistant memory, a typed tool registry and an MCP server — is built in that dependency order, and goal-driven orchestration on top of them is in testing
iVet Platform
Margin reporting, previously assembled by hand across tools, became automatic and real-time — one source of truth, and the technical foundation for the client's franchise expansion
CTO / Head of Product Development
Acted as the technical guarantor for the company's partners
Complete Project History
Sushibelt — AI Workflow & Game-Asset Platform
Built solo from January 2026: a visual, node-based orchestrator for multi-step AI workflows, with a complete game-asset pipeline from concept image to rigged, animated, PBR-textured model in Unity. Third-party inference providers sit behind one adapter, each run executes as a DAG that recovers when a step stalls, and every step is charged against a credit ledger with per-provider markup.
iVet Platform
Scoped and built a veterinary SaaS on my own: one platform replacing eight separate internal tools — booking, staffing, pricing and reporting — in production inside a fixed six-month window. Consultations run through an embedded Whereby integration with custom waiting rooms, and access control is enforced in the database with PostgreSQL Row-Level Security. Agentic development carried the breadth of the build; the domain logic, the pricing model and the access rules were designed by hand.
IoT Admin Tool
Built a performant React Native bridge to the phone's camera hardware for QR scanning.
Mobile AR/Geo POC
Refactored and standardized the code and performance of an AR/geolocation proof of concept across iOS and Android.
Heroes & Generals (GaaS)
Refactored a deteriorating front-end codebase for a game with 10,000+ daily active users, while the game stayed live.
Educational Kids Games
Hired on short notice to fix in-app purchases for a kids' game, then stayed on to build a tighter cross-platform UI integration.
Mobile Unity Experience
Built a small Unity game for iOS and Android in four weeks, with in-app purchases and AdMob integration.
FORCED
Worked on core gameplay mechanics for FORCED, BetaDwarf's debut title, during its early development.
Professional History
Solo Founder
Founded Sushibelt in January 2026 and have built and run it alone since: an AI workflow platform for making game assets, in invite-only beta testing with real users since late August 2026.
Product Engineer & Technical Advisor
Operating through eag.dk, I build customer-facing products and give technical advice to startups and early-stage companies. Since 2011, I have worked on 10 projects, delivering tailored technical solutions that bridge the gap between initial concept and market deployment — and since 2023, increasingly helping non-technical founders make informed technical decisions in early planning and scoping.
CTO / Head of Product Development
Led the technical vision, architecture, and execution of SaaS product development. Hired as lead developer to help refactor and modernize the platform, I moved into the CTO/Head of Product role to stabilize the platform, lead the team, and act as the technical guarantor for the company's partners.
Principal Consultant
Worked with traditional enterprise clients, and ran AI workshops for Knowit's internal technical team plus a separate one for IT leadership.
Founder in Residence
Technical Team Lead / Project Manager
Hired as Lead Developer to architect version 2 of the ComplyCloud platform, supporting a team growing from 2 developers to 30. I constructed a modern architecture that provided tools for developers, content managers, and lawyers to engage with the platform more effectively.
Frontend Developer
Hired as a freelancer to build up and support a modern games platform. Focused on building a proper architecture for it, and improved performance and stability dramatically for 10,000+ daily active users.
Programmer
Early-stage developer: helped the team build out concepts and core gameplay features for the start-up's debut title.
Education
Skill Matrix
Development Stack
DevOps & Cloud
Architecture & Strategy
Leadership & Delivery
Want a demo before a contract?
I come to you, scope the problem in the room, and leave with something working. Then I polish it from remote.
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